*5th-level [[Necromancy]]*
**Casting Time:** 1 action
**Range:** Touch
**Component:** V, S
**Duration:** 7 days
Your touch inflicts disease. Make a melee spell attack against a creature within your reach. On a hit, the target is [[poisoned]].
At the end of each of the [[poisoned]] target's turns, the target must make a Constitution saving throw. If the target succeeds on three of these saves, it is no longer [[poisoned]], and the spell ends. If the target fails three of these saves, the target is no longer [[poisoned]], but choose one of the diseases below. The target is subjected to the chosen disease for the spell's duration.
Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's effects apply to it.
***Blinding Sickness***. Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom checks and Wisdom saving throws and is [[Blinded]].
***Filth Fever***. A raging fever sweeps through the creature's body. The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.
***Flesh Rot***. The creature's flesh decays. The creature has disadvantage on Charisma checks and vulnerability to all damage.
***Mindfire***. The creature's mind becomes feverish. The creature has disadvantage on Intelligence checks and Intelligence saving throws, and the creature behaves as if under the effects of the *[[confusion]]* spell during combat.
***Seizure***. The creature is overcome with shaking. The creature has disadvantage on Dexterity checks, Dexterity saving throws, and attack rolls that use Dexterity.
***Slimy Doom***. The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution checks and Constitution saving throws. In addition, whenever the creature takes damage, it is [[stunned]] until the end of its next turn.