![[Queen of Thieves.png]] %% # Intro [[Queen of Thieves]] Allegiance: [[Queen's Men]] Location: [[Court of Thieves]] Associations: [[Blackjack Mel]], (see other gangs in [[Queen's Men]]) The [[Queen of Thieves]] is a scheming mastermind who controls the Drakkenheim underworld. She has transformed a hundred squabbling bands of brigands and outlaws into a burgeoning criminal empire. However, none know her true identity or origin, for she wears many faces. Though she is most infamously encountered as a lithe masked woman garbed in swashbuckling attire with a wide-brimmed hat and jewelled rapier, the [[Queen of Thieves]] adopts a variety of costumes, facial features, skin and hair colours, body shapes, ages, and genders depending on her mood and circumstances. As such, she typically confirms her identity by revealing some secret about whoever she is speaking with or demonstrating her uncanny ability to change appearance seemingly at-will. ![[Queen of Thieves action.png]] # Appearance None know her true identity or origin, for she wears many faces. Though she is most infamously encountered as a lithe masked woman garbed in swashbuckling attire with a wide-brimmed hat and jewelled rapier, the [[Queen of Thieves]] adopts a variety of costumes, facial features, skin and hair colours, body shapes, ages, and genders depending on her mood and circumstances. As such, she typically confirms her identity by revealing some secret about whoever she is speaking with or demonstrating her uncanny ability to change appearance seemingly at-will. # Characteristics **Personality Trait** I am never caught unprepared, and have contingencies for my contingencies. I speak with rakish confidence while casually exposing everything I know about others, and flaunt my ability to be anybody or anywhere. **Ideal** I indulge in playing mind games and manipulating people with the promise of profit. Instead of spilling blood, I spill secrets. My enemies are worthless as corpses. When I have to steal lives, I spend them dearly first. **Bond** Law is powerless in the chaos of the ruins. As long as anarchy reigns, so shall I. **Flaw** Anyone who trusts me is a terrible fool. Double-crossing is my nature. I expect everyone to betray me, and I’ll relish the opportunity to defeat them when they try. Few amongst the Queen’s Men have met the Queen of Thieves in person, and even fewer have attended the Court of Thieves. Most only know if they get a note attached to a Queen of Diamonds playing card, you better do what it says. # Who is the Queen of Thieves? The true power of the [[Queen of Thieves ]]is her apparent anonymity. Once her true identity is revealed, she is effectively defeated. In this regard, it’s important to separate the “persona” that is the [[Queen of Thieves]] from the actual person behind her. The Queen of Thieves does not disclose her identity readily, but foreshadowing various possibilities with uncanny remarks and subtle hints makes the final reveal that much more dramatic! The [[Queen of Thieves]] is none other than [[Katarina]] von Kessel, one of the lost scions of [[House von Kessel]]. Unfortunately for her, she is an arcane spellcaster. Under the [[Edicts of Lumen]], she cannot inherit the throne. ![[Court of Thieves.png]] An “incident” involving an upstart wizard resulted in her sister, [[Eliza]], being banished to the [[Cosmos#Afterworlds|Abyss]]. Unwilling to accept her sister’s death, [[Katarina]] von Kessel fled the [[Amethyst Academy]] and travelled the world to find a way to bring her sister back. In the process, she learned to weave her proclivities for enchantment and illusion magic with her noble-born fascination for swordplay and scheming. Eventually, she hatched a plan to return to Drakkenheim under a false identity and claim her birthright. She does not want to be used as a pawn of the [[Amethyst Academy]] or the nobility. She wants to do things her way, and does not believe such organizations have her best interests in mind — nor the interests of the common folk, for that matter. [[Katarina]] von Kessel wants to obtain the [[Crown of Westemär]] and use its power to restore her lost sister’s life, then erase all public knowledge of her magical abilities so she may rule [[Westemär]] legitimately. She hasn’t yet decided on her last [[wish]], however. %% # Image ![[Queen of Theives.png]] %% # Statblock ```statblock monster: Queen of Thieves name: Queen of Thieves size: Medium type: Humanoid ac: 23 hp: 120 hit_dice: 20d8 + 20 speed: 30 ft. stats: [10, 20, 13, 20, 16, 19] saves: - DEx: 10 - Int: 10 skillsaves: - Acrobatics: 10 - Arcana: 10 - Deception: 14 - Insight: 8 - Perception: 8 - Persuasion: 9 - Sleight of Hand: 10 - Stealth: 15 condition_immunities: charmed senses: darkvision 60 ft., passive perception 18 languages: Common, Dwarvish, Elvish, Undercommon cr: 15 traits: - [Special Equipment, The Queen of Thieves wears an amulet of proof against detection and location and a spymasters signet. She wields a +3 rapier.] - [Canny Defense, While the Queen of Thieves is wearing light or no armour and wielding no shield, her AC includes her intelligence modifier.] - [Sneak Attack (1/Turn), The Queen of Thieves deals an extra 18 (5d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Queen of Thieves that isn't incapacitated and she doesn't have disavantage on the roll.] - [Innate Spellcasting, The Queen of Thieves' innate spellcasting ability is Intelligence. She can innately cast the following spells, requireing no material, somatic or verbal components: AT WILL - detect thoughts, disguise self, suggestion.] - [Legendary Resistance (3/Day), If the Queen of Thieves fails a saving throw, she can choose to succeed instead.] - [Memory Thief, Creatures are not aware when the Queen of Thieves reads their thoughts or charms them. Additionally, when a spell causes creatures to become charmed. Additionally when a spell causes creatures to become charmed ; cast by the Queen of Thieves ends, she can make affected creatures lose their memories. they must succeed on a DC 18 Intelligence saving throw or forget up to 8 hours of the time spent charmed by her. These memoreis can be restored with a heal spell or similar magic.] spells: - The Queen of Thieves is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). She has the following wizard spells prepared: - At will: (detect thoughts), (disguise self), (suggestion), chill touch, mage hand, message, minor illusion, prestidigitation - 1st level (4 slots): feather fall, mage armour, shield, sleep - 2nd level (3 slots): mirror image, misty step, see invisibility - 3rd level (3 slots): gaseous form, hypnotic pattern, major image - 4th level (3 slots): dimension door, greater invisibility, polymorph - 5th level (3 slots): dominate person, scrying, seeming - 6th level (2 slots): eyebite, mass suggestion - 7th level (2 slots): forcecage, project image - 8th level (1 slot): feeblemind - 9th level (1 slot): foresight actions: - [+3 Rapier, Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 8) piercing damage.] - [Dagger, Ranged Weapon Attack: +10 to hit, range 20/60 ft., one target. Hit: 9 (1d4 + 7) piercing damage.] reactions: - [Misdirection, When she would take damage, the Queen of Thieves becomes invisible and teleports 60 feet to an unoccupied space she can see. At the same time, an illusory double of her appears where she was standing and lasts for 1 minute. The invisibility ends if the Queen of Thieves attacks or casts a spell, or after 1 minute.] legendary_actions: - [Legendary Actions, The Queen of Thieves can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Queen of Thieves regains spent legendary actions at the start of her turn.] - [Attack, The Queen of Thieves makes one melee or ranged attack.] - [Move, The Queen of Thieves moves up to her speed without provoking opportunity attacks.] ``` %%