%% Johann Eisner was the royal steward of Drakkenheim. As the Haze engulfed the castle, he attempted to rescue Ulrich IV, but failed. He fled to the crypts where he became trapped. Now, his body and mind are fused to the [[Sessions/Encounters/Castle Drakken#Monarchal Crypt|Foundation Pillar]] in the Monarchal Crypt. As a result, he can now tap into the magic within the castle. He dutifully acts as custodian of this damned place to contain the horrors within. However, the steward has endured this torturous experience for fifteen years. It is only a matter of time before he falters and fully succumbs to madness. Initially, the steward attempts to bar characters’ entry to the royal palace and drive them out of the castle. Nevertheless, if characters make an earnest attempt to communicate with him, the steward responds cautiously. Once he believes the characters are capable and well-intentioned, the steward implores them to rescue him from the crypts. Then, he shares his knowledge and plans. - **Personality.** I pay exceptional attention to the finest details in my work. - **Ideal.** A loyal steward discreetly manages the affairs of state and household unseen. - **Bond.** I pledged my life to serve my liege, my homeland, and my family. - **Flaw.** Others often fail to live up to my exacting standards. I personally perform many tasks I don’t trust anyone else to handle properly. The steward’s mind inhabits Castle Drakken itself. He has Intelligence, Wisdom, and Charisma 16, and a +11 bonus on [History](https://www.dndbeyond.com/sources/dnd/free-rules/playing-the-game#Skills) checks. He speaks, reads, and understands common plus four other languages, and can see and hear anything within sixty feet of the Foundation Pillar. He has the following additional traits: _**Custodian’s Eye.**_ The steward creates an invisible, immobile magical sensor anywhere within Castle Drakken that hovers in the air for one minute. He can see and hear through the sensor as if he was there, and may cast spells as though he were in the sensor’s space. The sensor dissipates if it takes any damage. _**Innate Spellcasting.**_ The steward’s innate spellcasting ability is Intelligence (spell save DC 15). When he casts a spell of 1st level or higher, roll 1d6. On a 1, it triggers an [arcane anomaly](https://www.dndbeyond.com/sources/dodr/delerium-magic-spells#ArcaneAnomalies). He can innately cast the following spells, requiring no components: - At will: [mage hand](https://www.dndbeyond.com/spells/2173-mage-hand) (the hand is invisible), [thaumaturgy](https://www.dndbeyond.com/spells/2277-thaumaturgy), [unseen servant](https://www.dndbeyond.com/spells/2288-unseen-servant). - 3/day: [animate objects](https://www.dndbeyond.com/spells/1997-animate-objects), [dispel magic](https://www.dndbeyond.com/spells/2072-dispel-magic), [fear](https://www.dndbeyond.com/spells/2094-fear), [telekinesis](https://www.dndbeyond.com/spells/2273-telekinesis), [wall of force](https://www.dndbeyond.com/spells/2292-wall-of-force) - 1/day: [forcecage](https://www.dndbeyond.com/spells/2114-forcecage), [reverse gravity](https://www.dndbeyond.com/spells/2233-reverse-gravity), [symbol](https://www.dndbeyond.com/spells/2272-symbol) When using his magic, the steward may only leave cryptic messages of one or two words. %%