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```statblock
monster: Wall Gargoyle
```
# Info
These [[gargoyle|gargoyles]] defend the walls of Drakkenheim and have the following additional traits:
- Senses: truesight 120 ft.
- **Faultless Tracker** The creature that caused the gargoyle to animate becomes its quarry. The gargoyle knows the direction and distance to its quarry as long the quarry remains within Drakkenheim or until the gargoyle is destroyed.
- **Keen Sight** The gargoyle has advantage on Wisdom (Perception) checks that rely on sight.
- **Magic Weapons** The gargoyle’s weapon attacks are magical.
- **Rejuvenation** If the wall gargoyle is destroyed, it regains all its hit points in 1 hour unless a [[disintegrate]] spell is cast on its remains.
# Mechanical Features
**Fully Contaminated** This creature is immune to [[contamination]], and has advantage on saving throws against contaminated spells.
**Haze Adaptation** This creature may benefit from a long rest finished within [[the Haze]]. It can see twice as far through [[the Haze]] mists and [[The Haze|Deep Haze]] fog.
**Haze Dependence** This creature gains one level of [[Exhaustion]] for every twenty four hours it spends outside [[the Haze]]. These [[Exhaustion]] levels cannot be removed while the creature is outside [[the Haze]].
**Delerium Healing** As an action, a monster can touch a [[delerium]] shard to regain 10 (3d6) hit points. Once a monster has used a [[delerium]] shard in this way, the shard can’t be used in this manner again for twenty four hours.
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