%%
```statblock
monster: Tower Dragon
```
# Info
These young bronze dragons perch upon the towers and parapets of the city and [[City Locations/Castle Drakken]]. Once noble protectors of the city, they are now controlled by the will of [[the Haze]]. They have the following additional traits, which give the dragon a challenge rating of 10:
- Senses: truesight 120 ft.
- Damage Resistances: poison, psychic; bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- **Constructed Nature** The dragon doesn’t require air, food, drink, or sleep.
- **False Appearance** While the dragon remains motionless, it is indistinguishable from an inanimate bronze statue.
- **Faultless Tracker** The creature(s) that caused the dragon to animate becomes its quarry. The dragon knows the direction and distance to its quarry as long the quarry remains within Drakkenheim or until the dragon is destroyed.
- **Immutable Form** The dragon is immune to any spell or effect that would alter its form.
- **Magic Resistance** The dragon has advantage on saving throws against spells and other magical effects.
- **Magic Weapons** The dragon’s weapon attacks are magical.
- **Rejuvenation** If the tower dragon is destroyed, it regains all its hit points in 1 hour unless a [[disintegrate]] spell is cast on its remains.
# Mechanical Features
**Fully Contaminated** This creature is immune to [[contamination]], and has advantage on saving throws against contaminated spells.
**Haze Adaptation** This creature may benefit from a long rest finished within [[the Haze]]. It can see twice as far through [[the Haze]] mists and [[The Haze|Deep Haze]] fog.
**Haze Dependence** This creature gains one level of [[Exhaustion]] for every twenty four hours it spends outside [[the Haze]]. These [[Exhaustion]] levels cannot be removed while the creature is outside [[the Haze]].
**Delerium Healing** As an action, a monster can touch a [[delerium]] shard to regain 10 (3d6) hit points. Once a monster has used a [[delerium]] shard in this way, the shard can’t be used in this manner again for twenty four hours.
%%