%% ```statblock monster: Silver Order Paladin name: Silver Order Paladin size: Medium type: Humanoid ac: 20 (Plate, shield) hp: 75 hit_dice: 10d8 + 30 speed: 40 ft. stats: [17, 10, 17, 10, 16, 12] saves: - Wisdom: +5 damage_resistances: damage from spells condition_immunities: charmed, frightened skillsaves: - Perception: +5 - Insight: +5 senses: passive perception 15 languages: Common, Celestial cr: 4 traits: - [Holy Weapons, The paladin's weapon attacks are magical. When the palaadin hits with any weapon, the weapon deals an extra (2d8) radiant damage (included in the attack).] actions: - [Multiattack, The paladin makes two melee attacks.] - [Longsword, Melee Weapon Attack: +5 to hit, reach 5', one target 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) when used in two hands to make the attack, plus 9 (2d8) radiant damage.] - [Lay on Hands (3/D), The paladin touches another creature. The target magically regains 11 (2d8 + 2) hit points and is cured of one disease or the poisoned condition.] - [Summon Steed (1/D), The paladin magicallly summons a warhorse. the summoned creature appears in an unoccupied space within 60' of the paladin, whom they obey. It takes its turn immediately before or after the paladin. The warhorse remains until it or the paladin dies, or until the paladin dimisses it as an action.] reactions: - [Deny the Witch (3/D), The paladin targets one creature it can see within 60' of it that is casting a spell. If the spell is 3rd level or lower, the spell fails, but any spell slots or charges are not wasted.] ``` %%