%%
```statblock
monster: Salamander
```
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*Large elemental, neutral evil*
**Armor Class** 15 (natural armor)
**Hit Points** 90 (12d10+24)
**Speed** 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|---------|---------|---------|
| 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
**Damage Vulnerabilities** cold
**Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
**Damage Immunities** fire
**Sense**s darkvision 60 ft., passive Perception 10
**Languages** Ignan
**Challenge** 5 (1,800 XP)
***Heated Body***. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.
***Heated Weapons***. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).
***Multiattack***. The salamander makes two attacks: one with its spear and one with its tail.
***Spear***. *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. *Hit:* 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.
***Tail***. *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 11 (2d6+4) bludgeoning damage plus 7 (2d6) fire damage, and the target is [[grappled]] (escape DC 14). Until this grapple ends, the target is [[restrained]], the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.