%% ```statblock monster: Salamander ``` %% *Large elemental, neutral evil* **Armor Class** 15 (natural armor) **Hit Points** 90 (12d10+24) **Speed** 30 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|---------|---------|---------| | 18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | **Damage Vulnerabilities** cold **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks **Damage Immunities** fire **Sense**s darkvision 60 ft., passive Perception 10 **Languages** Ignan **Challenge** 5 (1,800 XP) ***Heated Body***. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage. ***Heated Weapons***. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack). ***Multiattack***. The salamander makes two attacks: one with its spear and one with its tail. ***Spear***. *Melee or Ranged Weapon Attack:* +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target. *Hit:* 11 (2d6+4) piercing damage, or 13 (2d8+4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. ***Tail***. *Melee Weapon Attack:* +7 to hit, reach 10 ft., one target. *Hit:* 11 (2d6+4) bludgeoning damage plus 7 (2d6) fire damage, and the target is [[grappled]] (escape DC 14). Until this grapple ends, the target is [[restrained]], the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.