%% ```statblock monster: Roper ``` %% *Large monstrosity, neutral evil* **Armor Class** 20 (natural armor) **Hit Points** 93 (11d10+33) **Speed** 10 ft., climb 10 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|--------|---------|--------|---------|--------| | 18 (+4) | 8 (-1) | 17 (+3) | 7 (-2) | 16 (+3) | 6 (-2) | **Skills** Perception +6, Stealth +5 **Senses** darkvision 60 ft., passive Perception 16 **Languages** - **Challenge** 5 (1,800 XP) ***False Appearance***. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite. ***Grasping Tendrils***. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it. ***Spider Climb***. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. ***Multiattack***. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite. ***Bite***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 22 (4d8+4) piercing damage. ***Tendril***. *Melee Weapon Attack:* +7 to hit, reach 50 ft., one creature. *Hit:* The target is [[grappled]] (escape DC 15). Until the grapple ends, the target is [[restrained]] and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target. ***Reel***. The roper pulls each creature [[grappled]] by it up to 25 feet straight toward it.