%%
```statblock
monster: Roper
```
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*Large monstrosity, neutral evil*
**Armor Class** 20 (natural armor)
**Hit Points** 93 (11d10+33)
**Speed** 10 ft., climb 10 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|--------|---------|--------|---------|--------|
| 18 (+4) | 8 (-1) | 17 (+3) | 7 (-2) | 16 (+3) | 6 (-2) |
**Skills** Perception +6, Stealth +5
**Senses** darkvision 60 ft., passive Perception 16
**Languages** -
**Challenge** 5 (1,800 XP)
***False Appearance***. While the roper remains motionless, it is indistinguishable from a normal cave formation, such as a stalagmite.
***Grasping Tendrils***. The roper can have up to six tendrils at a time. Each tendril can be attacked (AC 20; 10 hit points; immunity to poison and psychic damage). Destroying a tendril deals no damage to the roper, which can extrude a replacement tendril on its next turn. A tendril can also be broken if a creature takes an action and succeeds on a DC 15 Strength check against it.
***Spider Climb***. The roper can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
***Multiattack***. The roper makes four attacks with its tendrils, uses Reel, and makes one attack with its bite.
***Bite***. *Melee Weapon Attack:* +7 to hit, reach 5 ft., one target. *Hit:* 22 (4d8+4) piercing damage.
***Tendril***. *Melee Weapon Attack:* +7 to hit, reach 50 ft., one creature. *Hit:* The target is [[grappled]] (escape DC 15). Until the grapple ends, the target is [[restrained]] and has disadvantage on Strength checks and Strength saving throws, and the roper can't use the same tendril on another target.
***Reel***. The roper pulls each creature [[grappled]] by it up to 25 feet straight toward it.