%%
```statblock
monster: Ghoul
```
%%
*Medium undead, chaotic evil*
**Armor Class** 13
**Hit Points** 36 (8d8)
**Speed** 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|---------|---------|--------|
| 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) | 10 (+0) | 8 (-1) |
**Damage Resistances** necrotic
**Damage Immunities** poison
**Condition Immunities** charmed, exhaustion, poisoned
**Senses** darkvision 60 ft., passive Perception 10
**Languages** Common
**Challenge** 2 (450 XP)
***Stench***. Any creature that starts its turn within 5 feet of the ghast must succeed on a DC 10 Constitution saving throw or be [[poisoned]] until the start of its next turn. On a successful saving throw, the creature is immune to the ghast's Stench for 24 hours.
***Turning Defiance***. The ghast and any ghouls within 30 feet of it have advantage on saving throws against effects that turn undead.
***Bite***. *Melee Weapon Attack:* +3 to hit, reach 5 ft., one creature. *Hit:* 12 (2d8+3) piercing damage.
***Claws.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6+3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be [[paralyzed]] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
*Medium undead, chaotic evil*
**Armor Class** 12
**Hit Points** 22 (5d8)
**Speed** 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---------|---------|---------|--------|---------|--------|
| 13 (+1) | 15 (+2) | 10 (+0) | 7 (-2) | 10 (+0) | 6 (-2) |
**Damage Immunities** poison
**Condition Immunities** charmed, exhaustion, poisoned
**Senses** darkvision 60 ft., passive Perception 10
**Languages** Common
**Challenge** 1 (200 XP)
***Bite***. *Melee Weapon Attack:* +2 to hit, reach 5 ft., one creature. *Hit:* 9 (2d6+2) piercing damage.
***Claws.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 7 (2d4+2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be [[paralyzed]] for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.