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```statblock
monster: Ratling
```
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# Info
[[Ratlings]] are oversized mutated rats imbued with malevolent cunning and driven by a mad compulsion to consume and multiply. These wretched monsters suffer from a constant internal struggle between cowardly survival instincts and violent impulsive urges. [[Ratlings]] dream of eating everything, and will eat anything, but love eating people. They especially love eating babies. While they will subsist on carrion, ratlings take captives back to their lairs so they can have fresh food later.
Thousands of [[ratlings]] dwell in the city. They form warring colonies that dig maze-like burrows featuring multiple entrances and tight looping passages. Successful colonies grow in number quickly, as ratlings mature in a matter of weeks when ample food and [[delerium]] are available.
A pair of glinting yellow-purple eyes appear down the dark tunnel ahead, then another, then more. A scurrying mass of furry bodies bound up in mud-spattered cloth and greasy leather surge forward.
Their rodent-like claws brandish rust-caked blades as many squeaking voices erupt into a cacophony of chittering, chirping, screeching, and finally a howl of "Kill! Kill! Kill!"
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# Variants
## Guttersnipe
A [[Ratlings#guttersnipe|Guttersnipe]] uses the game statistics for a spy. Its creature type is monstrosity. It gains the Keen Smell and Pack Tactics traits, a swim and climb speed of 30 feet, as well as the Bite attack as per the [[Ratlings]] stat block.
```statblock
monster: Ratling Guttersnipe
```
# Mechanical Features
**Fully Contaminated** This creature is immune to [[contamination]], and has advantage on saving throws against contaminated spells.
**Haze Adaptation** This creature may benefit from a long rest finished within [[the Haze]]. It can see twice as far through [[the Haze]] mists and [[The Haze|Deep Haze]] fog.
**Haze Dependence** This creature gains one level of [[Exhaustion]] for every twenty four hours it spends outside [[the Haze]]. These [[Exhaustion]] levels cannot be removed while the creature is outside [[the Haze]].
**Delerium Healing** As an action, a monster can touch a [[delerium]] shard to regain 10 (3d6) hit points. Once a monster has used a [[delerium]] shard in this way, the shard can’t be used in this manner again for twenty four hours.
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