%% ```statblock name: Lord of the Spear Feast source: Dungeons of Drakkenheim type: Large Monstrosity hp: 228 hit_dice: 24d10 + 96 ac: 18 speed: 30 ft., Climb 30 ft. stats: - 18 - 18 - 18 - 11 - 18 - 13 damage_immunities: "" damage_resistances: "" damage_vulnerabilities: "" condition_immunities: contamination saves: - STR: 0 - DEX: 9 - CON: 9 - Wis: 9 - INT: 6 skillsaves: - "Athletics ": 9 - Perception: 14 - Stealth: 14 - "Survival ": 9 senses: Darkvision 120 ft., , Passive Perception 24 languages: Abyssal cr: "15" traits: - name: Fully Contaminated desc: "This creature is immune to contamination and has advantage on saving throws against contaminated spells. " - name: Haze adaptation desc: "This creature may benefit from a long rest finished within the haze. It can see twice as far through the haze mists and deep haze fog. " - name: Haze Dependence desc: "This creature gains one level of Exhaustion for every 24 hours spent outside of the haze. These exhaustion levels cannot be removed while the creature is outside the haze. " - name: Delerium Healing desc: "As an action, a monster can touch a delerium shard to regain 10 (3d6) hit points. Once a monster has used a delerium shard in this way, the shard can't be used in this manner again for 24 hours. " - name: Legendary Resistance (3/Day) desc: If the Lord of the Feast fails a saving throw, he can choose to succeed instead. - name: Regeneration desc: The Lord of the Feast regains 20 hit points at the start of his turn if he has at least 1 hit point remaining. - name: Close-Quarters Hunter desc: Being within 5 feet of a hostile creature doesn’t impose disadvantage on the Lord of the Feast’s ranged attack rolls. - name: Predatory Senses desc: " The Lord of the Feast has advantage on Wisdom (Perception) checks. He can pinpoint the position of any creature within 120 feet of him that is invisible." actions: - name: Delerium Healing desc: "As an action, a monster can touch a delerium shard to regain 10 (3d6) hit points. Once a monster has used a delerium shard in this way, the shard can't be used in this manner again for 24 hours. " - name: Multiattack desc: "The Lord of the Feast makes three attacks: either one with each of its different spear attacks, or one with his bite and two with his claws." - name: Bite desc: "Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 18 (4d8) necrotic damage. A target hit by this attack must succeed on a DC 17 Constitution saving throw or gain one level of contamination." - name: Claws desc: "Melee Weapon Attack: +9 to hit, reach 10 ft, one target. Hit: 11 (2d6 + 4) slashing damage." - name: Contaminating Bolt desc: "Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 18 (4d8) necrotic damage. A target hit by this attack must succeed on a DC 17 Constitution saving throw or gain one level of contamination." - name: Ensnaring bolt desc: "Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is Large or smaller, it must succeed on a DC 17 Dexterity saving throw or become restrained in a magical snare for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success." - name: Harpoon desc: "Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on DC 17 Strength saving throw or be pulled up to 20 feet directly toward the Lord of the Feast." reactions: [] legendary_actions: - name: "Dash " desc: The Lord of the Feast moves his speed without provoking opportunity attacks. - name: Call of the Hunt (Costs 3 actions) desc: The Lord of the Feast releases a blood-curdling howl which can be heard all across Drakkenheim. Garmyr within 60 feet who can see and hear the Lord of the Feast can use their reaction to move up to half their speed and make one melee or ranged attack with advantage. image: monster: Lord of the Feast ``` %% # Info This horrific albino [[garmyr]] stands well over twelve feet tall. He is covered in a mass of yellowish-white mangy fur, bloodstained and scarred from countless battles, and clad in a patchwork armour of leather, chain, and bladed plate with trophies — mummified heads — hanging from his belt. A mane of bony spines and tufts of barbed grey hair jut out from his head and down his back to a long white tail braided with skulls and bone fragments. His snarling visage is filled with long, razor-sharp fangs and smouldering red eyes. The [[Lord of The Feast]] holds an oversized longbow, strung with thick sinew. A quiver on his back holds enormous arrows, some bristling with barbed snares, others connected to coils of chains around the beast’s wrists, while others are tipped with [[delerium]] shards. ![[Lord of the Feast.png]]