%%
```statblock
monster: Haze Hulk
```
# Info
[[Delerium dreg]]s continue to be wracked with new mutations. Eventually, many simply collapse into a mewling mass of flesh and organs and become gibbering mouthers. Others grow into much larger and twisted forms.
Dreg Mutations: `dice: [[Contamination#^Mutations]]`
# Variants
## Gutbuster
```statblock
monster: Gutbuster Haze Hulk
```
## Hunter
```statblock
monster: Hunter Haze Hulk
```
## Juggernaut
```statblock
monster: Juggernaut Haze Hulk
```
# Mechanical Features
**Fully Contaminated** This creature is immune to [[contamination]], and has advantage on saving throws against contaminated spells.
**Haze Adaptation** This creature may benefit from a long rest finished within [[the Haze]]. It can see twice as far through [[the Haze]] mists and [[The Haze|Deep Haze]] fog.
**Haze Dependence** This creature gains one level of [[Exhaustion]] for every twenty four hours it spends outside [[the Haze]]. These [[Exhaustion]] levels cannot be removed while the creature is outside [[the Haze]].
**Delerium Healing** As an action, a monster can touch a [[delerium]] shard to regain 10 (3d6) hit points. Once a monster has used a [[delerium]] shard in this way, the shard can’t be used in this manner again for twenty four hours.
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