#Artillery %% ```statblock monster: Grung Wildling name: Grung Wildling size: Small type: Humanoid ac: 16 hp: 27 hit_dice: 5d6 + 10 speed: 25 ft., climb 25 ft. stats: [7, 16, 15, 10, 15, 11] saves: - Dex: 5 skillsaves: - Athletics: 2 - Perception: 4 - Stealth: 5 - Survival: 4 damage_immunities: Poison condition_immunities: Poisoned senses: passive perception 14 languages: Grung, Aquan cr: 1 traits: - [Amphibious, The grung cna breathe air and water.] - [Poisonous Skin, Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of it's turns, ending the effect on itself on a success.] - [Standing Leap, The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.] - [Water Dependency, If the grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for at least 1 hour.] spells: - The grung casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12): - At will: druidcraft - 3/day each: cure wounds, spike growth - 2/day: plant growth actions: - [Dagger, Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damge plus 5 (2d4) poison damage.] - [Shortbow, Ranged Weapon ATtack: +5 to hit, range 80/320 ft, on target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage.] ```