#Artillery
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```statblock
monster: Grung Wildling
name: Grung Wildling
size: Small
type: Humanoid
ac: 16
hp: 27
hit_dice: 5d6 + 10
speed: 25 ft., climb 25 ft.
stats: [7, 16, 15, 10, 15, 11]
saves:
- Dex: 5
skillsaves:
- Athletics: 2
- Perception: 4
- Stealth: 5
- Survival: 4
damage_immunities: Poison
condition_immunities: Poisoned
senses: passive perception 14
languages: Grung, Aquan
cr: 1
traits:
- [Amphibious, The grung cna breathe air and water.]
- [Poisonous Skin, Any creature that grapples the grung or otherwise comes into direct contact with the grung's skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of it's turns, ending the effect on itself on a success.]
- [Standing Leap, The grung's long jump is up to 25 feet and its high jump is up to 15 feet, with or without a running start.]
- [Water Dependency, If the grung isn't immersed in water for at least 1 hour during a day, it suffers 1 level of exhaustion at the end of that day. The grung can recover from this exhaustion only through magic or by immersing itself in water for at least 1 hour.]
spells:
- The grung casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 12):
- At will: druidcraft
- 3/day each: cure wounds, spike growth
- 2/day: plant growth
actions:
- [Dagger, Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damge plus 5 (2d4) poison damage.]
- [Shortbow, Ranged Weapon ATtack: +5 to hit, range 80/320 ft, on target. Hit: 6 (1d6 + 3) piercing damage plus 5 (2d4) poison damage.]
```