%% ```statblock monster: Flamekeeper name: Flamekeeper size: Medium type: Humanoid ac: 14 hp: 58 hit_dice: 9d8 + 18 speed: 30 ft. stats: [10, 12, 14, 12, 17, 14] skillsaves: - Insight: +5 - Religion: +5 damage_resistances: fire, radiant senses: passive perception 13 languages: Common, Celestial cr: 4 traits: - [Spellcasting, Wisdom as its spellcasting ability (Spell save DC13; +5 to hit).] spells: - At will: guidance, light, spare the dying, thaumaturgy - 2/Day each: bless, healing word, lesser restoration - 1/Day each: aid, dispel magic, spirit guardians actions: - [Spear, Melee or Ranged Weapon Attack: +2 to hit, reach 5' or range 20/60', one target. Hit 3 (1d6) piericing or 4 (1d8) pwhen used in two hands to make a melee attack.] - [Searing Light, The flamekeeper speaks a prayer as they project a radiant beam at one creature it can asee within 30' of it. The target must make a DC 14 Dex saving throw. On a faield save, the target suffers 14 (4d6) radaint damage and is blinded until the start of the Flamekeeper's next turn. On a successful save, the target takes half as much damage and is not blinded.] - [Radiant Flame, The Flamekeeper channels divine power into a burst of holy fire. Creatures of the Flamekeeper's choice within 30' of it must make a DC 13 Dexterity svaing throw. On a failed saving throw, each target takes 16 (3d10 radaint damge, or half as much on a successful save. Magical darkness inthe area is dispelled.)] ``` %%