%%
```statblock
monster: Flamekeeper
name: Flamekeeper
size: Medium
type: Humanoid
ac: 14
hp: 58
hit_dice: 9d8 + 18
speed: 30 ft.
stats: [10, 12, 14, 12, 17, 14]
skillsaves:
- Insight: +5
- Religion: +5
damage_resistances: fire, radiant
senses: passive perception 13
languages: Common, Celestial
cr: 4
traits:
- [Spellcasting, Wisdom as its spellcasting ability (Spell save DC13; +5 to hit).]
spells:
- At will: guidance, light, spare the dying, thaumaturgy
- 2/Day each: bless, healing word, lesser restoration
- 1/Day each: aid, dispel magic, spirit guardians
actions:
- [Spear, Melee or Ranged Weapon Attack: +2 to hit, reach 5' or range 20/60', one target. Hit 3 (1d6) piericing or 4 (1d8) pwhen used in two hands to make a melee attack.]
- [Searing Light, The flamekeeper speaks a prayer as they project a radiant beam at one creature it can asee within 30' of it. The target must make a DC 14 Dex saving throw. On a faield save, the target suffers 14 (4d6) radaint damage and is blinded until the start of the Flamekeeper's next turn. On a successful save, the target takes half as much damage and is not blinded.]
- [Radiant Flame, The Flamekeeper channels divine power into a burst of holy fire. Creatures of the Flamekeeper's choice within 30' of it must make a DC 13 Dexterity svaing throw. On a failed saving throw, each target takes 16 (3d10 radaint damge, or half as much on a successful save. Magical darkness inthe area is dispelled.)]
```
%%