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```statblock
monster: Delerium Dreg
```
# Info
Many who succumb to [[contamination]] become grotesque mockeries of their former selves. They suffer a wretched and loathsome fate, aimlessly wandering the ruins following half-forgotten memories. Most are gripped by despair, fear, and madness which drive them to act violently, though a rare few experience lucidity and a gruesome awareness of their miserable state. Their distorted and emaciated bodies are sustained by the magic of [[the Haze]].
[[Delerium dreg]]s continue to be wracked with new mutations. Eventually, many simply collapse into a mewling mass of flesh and organs and become gibbering mouthers. Others grow into much larger and twisted forms like [[Haze Hulk]]s.
# Variants
## Aquatic (Deep One or "Fishfolk")
```statblock
monster: Aquatic Delerium Dreg
```
## Bloated
```statblock
monster: Bloated Delerium Dreg
```
## Chitinous
```statblock
monster: Chitinous Delerium Dreg
```
## Cyclopean
```statblock
monster: Cyclopean Delerium Dreg
```
## Displaced
```statblock
monster: Displaced Delerium Dreg
```
## Frenzied
```statblock
monster: Frenzied Delerium Dreg
```
## Lambent
```statblock
monster: Lambent Delerium Dreg
```
## Leeching
```statblock
monster: Leeching Delerium Dreg
```
## Lurking
```statblock
monster: Lurking Delerium Dreg
```
## Spined
```statblock
monster: Spned Delerium Dreg
```
## Tentacled
```statblock
monster: Tentacled Delerium Dreg
```
# Mechanical Features
**Fully Contaminated** This creature is immune to [[contamination]], and has advantage on saving throws against contaminated spells.
**Haze Adaptation** This creature may benefit from a long rest finished within [[the Haze]]. It can see twice as far through [[the Haze]] mists and [[The Haze|Deep Haze]] fog.
**Haze Dependence** This creature gains one level of [[Exhaustion]] for every twenty four hours it spends outside [[the Haze]]. These [[Exhaustion]] levels cannot be removed while the creature is outside [[the Haze]].
**Delerium Healing** As an action, a monster can touch a [[delerium]] shard to regain 10 (3d6) hit points. Once a monster has used a [[delerium]] shard in this way, the shard can’t be used in this manner again for twenty four hours.
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