%% ```statblock monster: Delerium Dreg ``` # Info Many who succumb to [[contamination]] become grotesque mockeries of their former selves. They suffer a wretched and loathsome fate, aimlessly wandering the ruins following half-forgotten memories. Most are gripped by despair, fear, and madness which drive them to act violently, though a rare few experience lucidity and a gruesome awareness of their miserable state. Their distorted and emaciated bodies are sustained by the magic of [[the Haze]]. [[Delerium dreg]]s continue to be wracked with new mutations. Eventually, many simply collapse into a mewling mass of flesh and organs and become gibbering mouthers. Others grow into much larger and twisted forms like [[Haze Hulk]]s. # Variants ## Aquatic (Deep One or "Fishfolk") ```statblock monster: Aquatic Delerium Dreg ``` ## Bloated ```statblock monster: Bloated Delerium Dreg ``` ## Chitinous ```statblock monster: Chitinous Delerium Dreg ``` ## Cyclopean ```statblock monster: Cyclopean Delerium Dreg ``` ## Displaced ```statblock monster: Displaced Delerium Dreg ``` ## Frenzied ```statblock monster: Frenzied Delerium Dreg ``` ## Lambent ```statblock monster: Lambent Delerium Dreg ``` ## Leeching ```statblock monster: Leeching Delerium Dreg ``` ## Lurking ```statblock monster: Lurking Delerium Dreg ``` ## Spined ```statblock monster: Spned Delerium Dreg ``` ## Tentacled ```statblock monster: Tentacled Delerium Dreg ``` # Mechanical Features **Fully Contaminated** This creature is immune to [[contamination]], and has advantage on saving throws against contaminated spells. **Haze Adaptation** This creature may benefit from a long rest finished within [[the Haze]]. It can see twice as far through [[the Haze]] mists and [[The Haze|Deep Haze]] fog. **Haze Dependence** This creature gains one level of [[Exhaustion]] for every twenty four hours it spends outside [[the Haze]]. These [[Exhaustion]] levels cannot be removed while the creature is outside [[the Haze]]. **Delerium Healing** As an action, a monster can touch a [[delerium]] shard to regain 10 (3d6) hit points. Once a monster has used a [[delerium]] shard in this way, the shard can’t be used in this manner again for twenty four hours. %%