%% ```statblock monster: Death Dog ``` %% *Medium monstrosity, neutral evil* **Armor Class** 12 **Hit Points** 39 (6d8+12) **Speed** 40 ft. | STR | DEX | CON | INT | WIS | CHA | |---------|---------|---------|--------|---------|--------| | 15 (+2) | 14 (+2) | 14 (+2) | 3 (-4) | 13 (+1) | 6 (-2) | **Skills** Perception +5, Stealth +4 **Senses** darkvision 120 ft., passive Perception 15 **Languages** - **Challenge** 1 (200 XP) ***Two-Headed***. The dog has advantage on Wisdom (Perception) checks and on saving throws against being [[Blinded]], [[Charmed]], [[Deafened]], [[frightened]], [[stunned]], or knocked [[unconscious]]. ***Multiattack***. The dog makes two bite attacks. ***Bite***. *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 5 (1d6+2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become [[poisoned]] until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0. A **death dog** is an ugly two-headed hound that roams plains, and deserts. Hate burns in a death dog's heart, and a taste for humanoid flesh drives it to attack travelers and explorers. Death dog saliva carries a foul disease that causes a victim's flesh to slowly rot off the bone.