```statblock monster: Chaplain name: Chaplain size: Medium type: Humanoid ac: 18 hp: 58 hit_dice: 9d8 + 18 speed: 30 ft. stats: [113, 10, 14, 11, 17, 13] saves: - Wis: +6 - CHA: 4 skillsaves: - Insight: 6 - Persuasion: 4 Religion: 3 senses: passive perception 13 languages: Common cr: 6 traits: - [Devotion, The chaplain has advantage on saving throws against being charmed or frightened.] - [Spellcasting, 9th-level spellcaster that uses Wisdom as its spellcasting ability (Spell save DC12; +4 to hit).] spells: - At Will: light, mending, sacred flame, spare the dying - 1st level (4 slots): bless, guiding bolt, healing word - 2nd level (3 slots): lesser restoration, prayer of healing, spiritual weapon - 3rd (3 slots): dispel magic, purge contamination, spirit guardians - 4th (3 slots): banishment, divination - 5th (1 slot): flame strike actions: - [Spear, Melee or Ranged Weapon Attack +3 to hit reach 5 ft. or 20/60 one target. Hit 4 (1d6 61) piercing damage or 5 with two hands] ```