```statblock
monster: Chaplain
name: Chaplain
size: Medium
type: Humanoid
ac: 18
hp: 58
hit_dice: 9d8 + 18
speed: 30 ft.
stats: [113, 10, 14, 11, 17, 13]
saves:
- Wis: +6
- CHA: 4
skillsaves:
- Insight: 6
- Persuasion: 4
Religion: 3
senses: passive perception 13
languages: Common
cr: 6
traits:
- [Devotion, The chaplain has advantage on saving throws against being charmed or frightened.]
- [Spellcasting, 9th-level spellcaster that uses Wisdom as its spellcasting ability (Spell save DC12; +4 to hit).]
spells:
- At Will: light, mending, sacred flame, spare the dying
- 1st level (4 slots): bless, guiding bolt, healing word
- 2nd level (3 slots): lesser restoration, prayer of healing, spiritual weapon
- 3rd (3 slots): dispel magic, purge contamination, spirit guardians
- 4th (3 slots): banishment, divination
- 5th (1 slot): flame strike
actions:
- [Spear, Melee or Ranged Weapon Attack +3 to hit reach 5 ft. or 20/60 one target. Hit 4 (1d6 61) piercing damage or 5 with two hands]
```