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# Info
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it.
The staff has 20 charges for the following properties. The staff regains 1 charge each hour it rests in the [[The Haze|Deep Haze]]. You can also touch a [[delerium]] crystal to the staff, which causes it to regain 2d8 + 4 charges, then the crystal crumbles to dust. If you expend the last charge, you immediately gain 1d6 levels of [[contamination]].
**Spells**. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: [[delerium orb]] (1 charge), [[warp bolt]] (2 charges), [[ride the rifts]] (3 charges), [[delerium blast]] (4 charges), [[conjure the deep haze]] (5 charges), and [[ray of contamination]] (6 charges). You don’t gain any [[contamination]] levels when you cast these spells using charges from this staff.%%