# Staff of Power
*Staff, very rare (requires attunement by a sorcerer, warlock, or wizard)*
This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
The staff has 20 charges for the following properties. The staff regains 2d8+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff retains its +2 bonus to attack and damage rolls but loses all other properties. On a 20, the staff regains 1d8+2 charges.
***Power Strike***. When you hit with a melee attack using the staff, you can expend 1 charge to deal an extra 1d6 force damage to the target.
***Spells***. While holding this staff, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spell attack bonus: *[[cone of cold]]* (5 charges), *[[fireball]]* (5th-level version, 5 charges), *[[globe of invulnerability]]* (6 charges), *[[hold monster]]* (5 charges), *[[levitate]]* (2 charges), *[[lightning bolt]]* (5th-level version, 5 charges), *[[magic missile]]* (1 charge), *[[ray of enfeeblement]]* (1 charge), or *[[wall of force]]* (5 charges).
***Retributive Strike***. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot radius sphere centered on it.
You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage.
**Table- Staff of Power**
| Distance from Origin | Damage |
|-----------------------|----------------------------------------|
| 10 ft. away or closer | 8 × the number of charges in the staff |
| 11 to 20 ft. away | 6 × the number of charges in the staff |
| 21 to 30 ft. away | 4 × the number of charges in the staff |
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