# Physical Description
## Walls
The stone masonry walls are forty feet high and ten feet thick with a machicolated battlement facing outward. Murder holes and overhanging artillery posts feature throughout, and areas of the wall near gates have wooden hoardings or shingled rooftops for additional defenses.
## Towers
Sixty-foot-tall towers thirty feet in diameter are spaced throughout the wall. Some are topped with battlements, others have spired rooftops. Each tower is decorated with a majestic bronze dragon. The largest of these towers are built where the walls meet the Drann River.
This gate was struck by raining debris from the meteor and has mostly collapsed. One of the towers has toppled over into several buildings below. The gate itself is splintered and shattered. The entire passage is strewn with large rocks, chunks of worked stone, splintered wood and other scraps, debris, and refuse. There is a thin walkway cleared through the rubble and one of the towers has been cleared up to the entrance. Just inside the gate are a few tents gathered around a small makeshift camp-site. The camp is huddled near the one available entrance into the gate tower. Twenty or so pilgrims of the Falling Fire can be found here resting and recuperating before going further on their journey. They occupy the small camp and some use the tower for discussions, meetings, or for the wounded who need support and healing. The gate is watched over by a Falling Fire chaplain named [[Berman Weber]].
As you approach the gate, you cannot see clearly as the haze in this part of the city is extremely thick.
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- The gate is almost entirely collapsed after the meteor strike, and passing through is difficult terrain.
- The area around this gate is heavily contaminated and covered by the Deep Haze. Characters passing through the gate must succeed on a DC 15 constitution saving throw or suffer 10 (3d6) necrotic damage and gain one level of Contamination.
- All the followers of the Falling Fire based here have taken the sacrament and are immune to the Haze.
- When new followers pass through on their pilgrimage they are offered quick support and healing and sent on their way to the craters edge.
- The first time that the characters pass through this gate, [[Lucretia Mathias]] is here. She foresaw their coming and talks to them about joining her. On any given occasion afterwards there is a fifty percent chance that Lucretia herself is here to greet the new followers who have come to take the sacrament and knowingly awaiting the characters to implore them to join the Falling Fire.
- If the Falling Fire become enemies of the characters, Lucretia Mathias is no longer here.
- The gate is guarded by 5 cult fanatics and 2 zealots who protect the flock. The rest of the Falling Fire members camp- ing here are cultists. If the Falling Fire are enemies, there are twice as many of the above troops, and Lucretia Mathias sum- mons two devas who perch on either tower and guard the gate. h Occasionally Nathaniel Flint can be found here escorting a group of 6d6 commoners.
```encounter
name: Champions Gate
party: "Drakkenheim1"
creatures:
- 1: [Chaplain, Berman Weber]
- 5: Cult Fanatic
- 1: Cult Zealot
- 13: Cultist
```
### Chaplain
ontinual flame, sending, speak with dead, remove curse, greater restoration, scrying, and raise dead
### Zealot
faerie fire, burning hands, scorching ray, flaming sphere, fireball, and wall of fire.
# Interactions
The [[Followers of the Falling Fire|falling fire]] are welcoming but wary of wanderers who enter their camp. The fanatics and zealots question anyone approaching about their business. If they seem to have good intentions, or are just passing through, they ask if any would like to speak to [[Berman Weber]], and offer them seats by the fire to rest for “the long road ahead”.
- Around the campfire everyone shares stories of their call to the Falling Fire, they speak highly of [[Lucretia Mathias]] and the coming age of heroes. Many seem excited for their pilgrimage and openly discuss and debate the Falling Fire with the characters.
- [[Berman Weber]] is willing to speak to characters and implores them to follow Lucretia Mathias. He discusses fate and the chance of their meeting, and uses that to push the player characters to take the sacrament. He believes and is very open in expressing that the age of heroes is coming, and no doubt that the characters are indeed, destined to come with them.
- If the characters refuse Berman expresses that this is fine, and he will see them again when the time is right.
- If any hostility breaks out, Berman and the guards attempt to defend their flock. The cultists will defend themselves as well but they flee if the battle seems to not be going in their favour. If the Falling Fire abandons the gate, they send more people to secure it again 1d4 days later.
%%